----------------------------------
-------RPGDM Item Database--------
----------------------------------

--Types--
--Visisble items--
ITEM_HEAD = 1
ITEM_SHOULDERS = 2
ITEM_CHEST = 3
ITEM_WRISTS = 4
ITEM_HANDS = 5
ITEM_WAIST = 6
ITEM_PANTS = 7
ITEM_FEET = 8

--Invisible items--
ITEM_TRINKET = 9
ITEM_RING = 10
ITEM_NECK = 11
ITEM_NONGEAR = 12

--Stat types--
STAT_STAMINA = 1
STAT_INTELLECT = 2
STAT_STRENGTH = 3
STAT_AGILITY = 4

STAT_ARMOR = 5
STAT_SPELLARMOR = 6
--Items--

TYPE_POOR = Color(125, 125, 125, 255)
TYPE_COMMON = Color(255, 255, 255, 255)
TYPE_UNCOMMON = Color(25, 25, 255, 255)
TYPE_RARE = Color(25, 25, 255, 255)
TYPE_EPIC = Color(255, 25, 255, 255)
TYPE_LEGENDARY = Color(255, 165, 0, 255)

TYPE_POOR = 1
TYPE_COMMON = 2
TYPE_UNCOMMON = 3
TYPE_RARE = 4
TYPE_EPIC = 5
TYPE_LEGENDARY = 6

COLOR_POOR = Color(125, 125, 125, 255)
COLOR_COMMON = Color(255, 255, 255, 255)
COLOR_UNCOMMON = Color(25, 25, 255, 255)
COLOR_RARE = Color(25, 25, 255, 255)
COLOR_EPIC = Color(255, 25, 255, 255)
COLOR_LEGENDARY = Color(255, 165, 0, 255)


--Format:{(String)Name, (ITEM_)type, (String)desc, (Table)stat modifiers, (Model)path, (int)skin, (Spell)spell, (String)ParticleEffect, (int)ItemID}

ITEM_LIST = {

--Test helmet 1
{"Test Helmet", 
	ITEM_HEAD, 
	"Usable only by the all powerful developers.",
	{
		{STAT_ARMOR, 2},
		{STAT_STAMINA, 8},
		{STAT_STRENGTH, 6},
		{STAT_AGILITY, 2},
	},
	Model("models/devin/rpgdm/armor/helmet/helmet_barbute.mdl"),
	1,
	SPELL_INVALID,
	"",
	1,
	"devin/blackbetty/items/helm/black_helm.jpg",
	TYPE_LEGENDARY
},

--Test shoulders 1
{"Test Pauldrons", 
	ITEM_SHOULDERS, 
	"Usable only by the all powerful developers.",
	{
		{STAT_ARMOR, 3},
		{STAT_STAMINA, 10},
		{STAT_STRENGTH, 5},
		{STAT_AGILITY, 3},
	},
	Model("models/devin/rpgdm/armor/shoulders/shoulders_multitype.mdl"),
	18,
	SPELL_INVALID,
	"",
	2,
	"devin/blackbetty/items/shoulder/red_shoulder.jpg",
	TYPE_LEGENDARY
},

--Test chestplate 1
{"Test Breastplate", 
	ITEM_CHEST, 
	"Usable only by the all powerful developers.",
	{
		{STAT_ARMOR, 5},
		{STAT_STAMINA, 15},
		{STAT_STRENGTH, 10},
		{STAT_AGILITY, 5},
	},
	Model("models/devin/rpgdm/armor/chest/chest_multitype.mdl"),
	7,
	SPELL_INVALID,
	"",
	3,
	"devin/blackbetty/items/chest/silver_chest.jpg",
	TYPE_LEGENDARY
},

--Test helmet 2
{"Test Helmet 2", 
	ITEM_HEAD, 
	"Usable only by the all powerful developers.",
	{
		{STAT_ARMOR, 2},
		{STAT_STAMINA, 8},
		{STAT_INTELLECT, 6},
	},
	Model("models/devin/rpgdm/armor/helmet/helmet_barbute.mdl"),
	8,
	SPELL_INVALID,
	"",
	4,
	"devin/blackbetty/items/helm/black_helm.jpg",
	TYPE_LEGENDARY
},

--Test shoulders 2
{"Test Pauldrons 2", 
	ITEM_SHOULDERS, 
	"Usable only by the all powerful developers.",
	{
		{STAT_ARMOR, 3},
		{STAT_STAMINA, 10},
		{STAT_INTELLECT, 5},
	},
	Model("models/devin/rpgdm/armor/shoulders/shoulders_multitype.mdl"),
	13,
	SPELL_INVALID,
	"",
	5,
	"devin/blackbetty/items/shoulder/red_shoulder.jpg",
	TYPE_LEGENDARY
},

--Test chestplate 2
{"Test Breastplate 2", 
	ITEM_CHEST, 
	"Usable only by the all powerful developers.",
	{
		{STAT_ARMOR, 5},
		{STAT_STAMINA, 15},
		{STAT_INTELLECT, 10},
	},
	Model("models/devin/rpgdm/armor/chest/chest_multitype.mdl"),
	1,
	SPELL_INVALID,
	"",
	6,
	"devin/blackbetty/items/chest/silver_chest.jpg",
	TYPE_LEGENDARY
},


}





